- JP release: 13th December 1999
- NA release: N/A
- PAL release: N/A
- Developer: Software Creations
- Publisher: Nintendo
- N64 Magazine Score: N/A
As this is the first 64DD game, I’ll talk a little bit about the device itself. It was an add-on to the N64 which would have provided a slot for a new kind of media: 64DD discs. These were sort of large floppy discs, 64MB by default – the same as the largest (and most expensive) N64 cartridge. One key element was that there was a lot more space to save data, allowing for much more complex stuff that could be saved in a game. It was also going to come with an Expansion Pak to increase the N64’s RAM (which ended up getting released on its own).
But it kept getting delayed, and many projects (such as Ocarina of Time) were changed from being 64DD games to regular N64 games. It finally released in Japan only via a subscription (with a later limited release on its own), ending up with 10 games – and that includes a web browser, a disc for sharing creations online, and two expansions. Even though they first talked about it in issue 1, N64 Magazine ended up not covering it that much, with it getting a whopping 3 and a half page article once they got their hands on one.
Mario Artist Paint Studio was one of the two launch games bundled with the 64DD, being a sequel to Mario Paint on the SNES. Like the SNES game, it also came bundled with a mouse. I’m awful at any kind of art software, and this is no different. It offers a good amount of features – including a lot of backgrounds and stickers (including Nintendo and Rare characters), but it feels a bit cumbersome and sterile, lacking the fun nature of the original Mario Paint.
There are a few touches here and there that harkens back to the original – such as the fun animations representing the cursor speed and music options – but it all feels more muted. One colossal advantage it does have over the original is being able to save multiple pictures. It can also connect to the Game Boy Camera to insert some photos.
There are some interesting additional features, such as the 3D worlds. Here you can watch three scenes play out – an underwater world, dinosaurs, and strange robots in space. You can play with the camera, watch different creatures, make the image full screen to watch, or even enter the world as a little man to explore and look around.
You can also mess around with the worlds. Once you’ve selected a creature, you can then edit its texture, either by picking from a load of colourful random textures, or loading up the texture itself in an editor and manually editing it. It expands Paint Studio into something that’s also a basic introduction to how textures work in video games – the whole Mario Artist series seemed to be aimed at different parts of creating games, which would have likely culminated with the announced but cancelled Mario Artist: Game Maker.
One thing about the 64DD is connectivity between games, so Paint Studio would gain more usage as the different parts of the Mario Artist series cropped up, as your creations could also be imported into that, as well as SimCity 64. It was an ambitious project, and it’s a shame we never saw the final result of the entire package.
However, there’s one more interesting thing to talk about, something that was completely removed from the final game, but was later found in an earlier build. Just start creating a drawing then click on the “coffee break” icon.
Now you can play a new version of Gnat Attack, the flyswatter minigame from the original Mario Paint (which had versions in some WarioWare games and Super Mario Maker). There are four stages that take place in a few rooms of a house, with the last being a boss, before the game loops. It’s really good fun, and I have no idea why it was taken out of the final product, as it seems to be complete.
Fun
Does anyone remember a game we featured back in issue one called Creator? It was being developed by British developers Software Creations, and was basically an advanced art package, that allowed you to customise 3D models and animate them. It appears hare as part of Paint Studio. You choose one of three different 3D animated scenes and then you can jump to different camera angles, and toy with colour schemes, patterns and textures.
N64 Magazine Issue #40
Remake or remaster?
I would love to see a fully realised version of the Mario Artist package, but without the cancelled parts of it, there’s not a huge reason to re-release this.
Official Ways to get the game
There’s no official way to play Mario Artist: Paint Studio
N64 Games by Date
1997: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
1998: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
1999: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2000: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec