- JP release: 17th December 1999
- NA release: 24th January 2000
- PAL release: 13th October 2000
- Developer: Hudson
- Publisher: Nintendo
- N64 Magazine Score: 87%


I’m really not the best person to talk about Mario Party. I really personally dislike the board game parts of it, especially the roll and move aspect. That said, I can clearly see that Mario Party 2 is much improved from the first game in many areas.
For the boards, there is a bit more interactivity and routes to take, plus item shops so you can buy items to boost future turns. One thing I did find odd is that the Stars seem to be placed much closer to players, especially at the start of the game.

One new addition to the boards that I hated was the Koopa Bank. If you move past the space, you lose five coins, and if you land directly on it, you get all the coins. What I particularly disliked was that it was generally plonked right at the start, so people will tend to lose coins on their first turn.
One really nice touch, however, are the costumes. For each board (except the final, unlockable one), characters will wear outfits that matches the theme of the board – it’s a shame this lovely feature never cropped up again.

What Mario Party 2 excels in, though, is minigames. The minigames involving spinning the stick have been completely removed, while some of the better games from the first game make a return; sometimes with some visual or mechanical changes, sometimes exactly the same. One nice touch is that some minigames are also altered for the singleplayer minigame mode.
That said, a few of the duller minigames really felt like they went on for far too long. Toad in the Box (jump up at an extremely fast spinning box and hope for five Toad symbols) and Honeycomb Havoc (collect 1 or 2 fruit, avoid honeycombs) feel like they should be much shorter.

At the end of the day, Mario Party is a great way to spend a couple of hours with friends, as the randomness and taking turns means that people of different skills (and people not fully paying attention) can get a good laugh out of it. Mario Party 2 is still considered by many to be the best Mario Party. Personally, I would still love Mario Party to have a more involving board mechanic.

Fun
Admittdly, it’s not the most grount-breaking game in Mario’s illustrious history. Super Mario 64 single-handedly created a whole new genre, Mario Kart 64 took multiplayer gaming to new heights, and Mario Party 2… well, Mario Party 2 is a facsimile of Mario Party 1. A batch of new minigames, one or two cosmetic changes, and that’s it. But it’s fun.
Mark Green, N64 Magazine #42
Remake or remaster?
A perfect Mario Party collection would include all the boards, have different rule sets, and let you mix and match minigames.
Official Ways to get the game
There is no way to buy a new copy of Mario Party, the only official way to play is to rent it via the Nintendo Switch Online + Expansion Pack.
Re-releases
2010: Wii Virtual Console
2016: Wii U Virtual Console
2022: Nintendo Switch Online (Subscription Only)

Europe

Japan

North America
N64 Games by Date
1997: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
1998: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
1999: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2000: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
did you know that Mario Party 2 was originally going to be a 64DD expansion pack disk for the original Mario Party? It’s true! The necessary hooks for the 64DD are even still there in the final retail version of Mario Party 1!
The fact that such a large chunk of its minigames are also just modified versions of minigames previously seen in Mario Party 1 (something that no other mainline Mario Party has done since), is another big telltale sign of this game originally being an expansion pack.
Ultimately though, I think that Mario Party 2 benefitted from being released as a standalone cartridge; because it meant that the game had more freedom to develop its own identity. I doubt that we would’ve gotten the Item mechanic if it had remained a mere content expansion disk…
… and really, you can’t talk about Mario Party 2 without mentioning the Item mechanic, because it was one of the most important gameplay additions the series has ever seen. It’s a simple concept, spread across the board are various shops and spaces that can potentially yield powerful items that allow you to strategise and either help yourself or screw over your frenemies. Ranging from the venerable Mushroom (allowing you to roll two dice in one turn), to the all powerful Magic Lamp (which takes you straight to the Star Space), to the devilish Boo Bell (which summons Boo and allows you to steal coins or even stars from other players!). It can’t be overstated how important an addition this was, as it completely changed the dynamic of the core board gameplay.
Unfortunately, Mario Party 2 hadn’t quite dialled in the Item mechanic fully quite yet, as you only get but a single item slot to work with… and no way of throwing away unwanted items. This has the unfortunate side effect of making Skeleton Keys borderline completely useless, while the Plunder Chest becomes overwhelmingly stupid broken powerful; capable of shutting down the Item game entirely. It wouldn’t be until its sequel, Mario Party 3, for the Item mechanic to reach its final form; granting a generous three slots for each player and a much vaster array of items at your disposal (some being amongst the best that the series ever saw; but that’s a discussion for another game later on).
The board selection is smaller this time than in the original Mario Party, but the designs are arguably stronger; with more branching paths and events that can shuffle coins and space placements around strategically. The likes of Western Land and Horror Land remain fan favourites to this day (both being remade in Super Mario Party Jamboree and Mario Party Superstars respectively for a good reason), but the first game’s mean streak has been reduced somewhat. No longer do 1 v 3 minigames result in the losing team having their coins stolen from them, while board events are typically less disastrous than before; and Single Player minigames have been exorcised entirely (probably for the best; as they did slow down the pace somewhat). However, Mario Party 2 also introduced another staple mechanic that the rest of the series would adopt… Battle Minigames, a new subset of minigames that pools a set amount of coins from each player into a pot that gets divvied out depending on placement. Naturally, the results of such a minigame can be utterly game changing for the winners and losers respectively; potentially ruining one person’s plans, while opening up many doors for another to run away with the game.
Single player options remain thin on the ground, but the Mini Game Coaster is a surprisingly enjoyable little endurance marathon of the full selection of 60 minigames played back to back. It’s naturally very similar to the Mini Game Island mode from Mario Party 1, but the removal of the branching paths now requires mastery of every single one of those 60 minigames… even the ones you hate (I’m looking at YOU Mecha Marathon!). Quite why future games after this ditched this endurance mode (with the sole exception of Mario Party: The Top 100) is beyond me.
But ultimately, that’s Mario Party 2 in a nutshell. It’s expansion pack (not Pak!) origins belie some truly game changing additions to the series, making it a pretty important entry in the series canon. But it does lose some of the more ornery elements of its progenitor; not necessarily a bad thing; but it does give this game a bit of a different flavour to the first Mario Party. I’d argue that it’s a bit overrated amongst the mainline Mario Party titles (I blame the fact that it was the only Mario Party game that kept getting re-released on the various Virtual Console services, for whatever bizarre reason), but the importance of its additions can’t be denied; and its boards are all solidly designed. It remains one of the better entries in the series to this day, and a must play for anyone looking for an endlessly replayable social nightmare of a multiplayer video game.
this is better than the first Mario Party. Items bring a lot to the game, even if the 1 item limit makes some items way too powerful. (Oh cool! A Magic Lamp, I’ll just buy that and… Oh wait, one of my opponents has a plunder chest…)
A bit overrated though. The next one is miles better!