- Original Release: 1971
- Developer: Mike Mayfield
- Publisher: Self-Published
- Platform: HP Basic
- Version Played: Direct C# Port by Michael Birken (No enhancements)


The first Star Trek video game, made for the Sigma 7 and then ported to the HP 2000C minicomputer. These were devices that had no screens, but were instead connected to a printer and printed the new game game as you played.
This game was ported to many different systems, under a lot of different names such as Apple Trek, Tari Trek and Dragon Trek. I have chosen a couple that I will go through with significant changes, as the vast majority run the same, just ported to different systems, with the latest major version being released in 2023.
In this game, you need to destroy a set amount of Klingons in a few days. You need to explore the area, as well as dock at stations to repair yourself. Here is one of my complete failure attempts:
ENTER SEED NUMBER 12
INITIALIZING...
YOU MUST DESTROY 19 KINGONS IN 30 STARDATES WITH 6 STARBASES
COMBAT AREA CONDITION RED
SHIELDS DANGEROUSLY LOW
-=--=--=--=--=--=--=--=-
<*>
+++ STARDATE 2900
CONDITION RED
QUADRANT 4,2
SECTOR 5,1
* ENERGY 3000
SHIELDS 0
PHOTON TORPEDOES 10
-=--=--=--=--=--=--=--=-
COMMAND 2
LONG RANGE SENSOR SCAN FOR QUADRANT 4,2
-------------------
| 008 | 001 | 003 |
-------------------
| 007 | 101 | 008 |
-------------------
| 114 | 003 | 008 |
-------------------
COMMAND 0
COURSE (1-9) 8
WARP FACTOR (0-8) 5
118 UNIT HIT ON ENTERPRISE FROM SECTOR 2,2
(0 LEFT)
THE ENTERPRISE HAS BEEN DESTROYED. THE FEDERATION WILL BE CONQUERED
THERE ARE STILL 19 KLINGON BATTLE CRUISERS
YOU MUST DESTROY 13 KINGONS IN 30 STARDATES WITH 5 STARBASES
COMBAT AREA CONDITION RED
SHIELDS DANGEROUSLY LOW
-=--=--=--=--=--=--=--=-
* STARDATE 3200
* +++ CONDITION RED
<*> QUADRANT 4,4
* SECTOR 6,4
* ENERGY 3000
SHIELDS 0
* * PHOTON TORPEDOES 10
-=--=--=--=--=--=--=--=-
COMMAND 2
LONG RANGE SENSOR SCAN FOR QUADRANT 4,4
-------------------
| 006 | 001 | 007 |
-------------------
| 008 | 106 | 002 |
-------------------
| 002 | 016 | 007 |
-------------------
COMMAND 0
COURSE (1-9) 5
WARP FACTOR (0-8) 3
273 UNIT HIT ON ENTERPRISE FROM SECTOR 5,3
(0 LEFT)
THE ENTERPRISE HAS BEEN DESTROYED. THE FEDERATION WILL BE CONQUERED
THERE ARE STILL 13 KLINGON BATTLE CRUISERS
This game is very difficult, as you need to hunt for Klingons, navigate around and so lots of actual calculations to work out how to navigate as well as aim torpedoes. For such an old game, there is a surprising amount of detail in it, with enemies that attack you, systems that break, scanning and even a built-in calculator for torpedoes.
Your systems breaking are completely random, though, and something like your warp drive breaking can render a playthrough unwinnable as you won’t be able to find a starbase in time. Even without any damage, navigating around is very difficult as you need to set a direction and speed, and take into account both sector and quadrant locations.
Despite all this, there’s just something that’s a lot of fun about trying to do all this with such basic input, having to figure it all out yourself. It’s a fascinating game and it’s definitely impressive for what it was originally made for.
Where to get
How to Run
For this, I used a C# compiler.
Browse Games By Year
1971, 1972, 1973, 1974, 1975, 1976, 1977, 1978, 1979
1980, 1981, 1982, 1983, 1984, 1985, 1986, 1987, 1988, 1989
1990, 1991, 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999
2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009
I think one of my favorite games from my childhood, Starfleet Battles I: The War Begins, was inspired by this game
The first computer game I ever played, on a Video Genie (Tandy TRS-80 clone) running Microsoft BASIC. My copy of David Ahl’s 101 Games for BASIC has some penciled-in corrections to the code for Star Trek that my late pa made 😎
I guess Mike Mayfield believed in the No Win Scenario then 😉
Hey, I remember my parents playing that on our TRS-80 clone! Probably my dad would have got it from a work friend but it’s possible they might have typed in the source code. (I know we had the Creative Computing anthologies and I think it was in one of those.) I played it a couple of times but I was a bit young to get my head around it, I think. I kept running into stars. Or off the map entirely.
The long range sensors (bottom of the screenshot) show the number of Klingons, starbases and stars in each sector (so, top left has 1 Klingon and 4 stars). I was always so excited when the middle digit was a 1 because that meant a starbase! Which I would promptly crash into. Ah well.