Tag Archives: 64DD

The last in the Mario Artist series, and the final 64DD game. That said, it goes off on a high note as this model-making software has some interesting bonus modes. The software itself is a bit finnicky, and I found it difficult to…

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There’s not a lot that can be done with this software now, the main use for this was sharing your Mario Artist creations over Randnet. Without the internet, its main use is as a file management tool, providing a way to move data…

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This expansion to Doshin the Giant is truly bizarre. Essentially, it’s just a list of challenges for the first Doshin game, but the way it’s presented, and the disk swapping itself, is really quite strange. None of the stuff in this expansion was…

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The first – and last – third party game on the 64DD, made by Media Factory. It was available for sale for only two weeks from Nintendo of Japan’s website, with estimated sales between 3,000 and 10,000 copies. The gameplay feels like a…

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The second 64DD launch title was Doshin the Giant, a game that got a bit more attention when the GameCube version came out (and made it outside of Japan). The various Doshin projects are the works of developer Param, who made nothing else.…

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As this is the first 64DD game, I’ll talk a little bit about the device itself. It was an add-on to the N64 which would have provided a slot for a new kind of media: 64DD discs. These were sort of large floppy…

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