Mario & Sonic at the Olympic Games (Wii)

  • Original Platform: Wii
  • Version Played: Wii
  • Where to get: Second hand

These Olympic Games will be some of the ones that I play a reasonable amount of to get a feel rather than “complete”, as completing requires a lot of repeat stuff. I played all starting events, some missions and a few circuits to get a good idea of how this plays.

Mario & Sonic at the Olympics feels like Sega made this without playing Wii Sports at all. Wii Sports felt amazing because of how intuitive and simple the controls were, yet they still felt deep. In this, they just feel like they’re in the way. Table Tennis is a great example: we all know how simple Wii Sports Tennis is. Mario & Sonic table tennis requires different button presses for different strokes, but also feels really delayed and unresponsive.

Other events are just too strict, now allowing for the unresponsive controls. Instead of just making you perform poorly or allowing more leeway, you’ll encounter lots of “faults” from starting a race (which resets the pre-match charging so you have to go through it each time) to trying to time a long jump or a triple jump (which I managed to get to work once).

This also feels like Sonic and Mario are just in a generic Olympic game. You can unlock a couple of “dream” events but the whole style just isn’t a celebration of either franchise.

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