Review: Spec Ops: The Line

Developed by Yager Development, Spec Ops: The Line takes us on a mission to find survivors in Dubai, after it was hit by a devastating sandstorm. The continuing sandstorm makes travelling away from the city impossible, and much of the city has been destroyed by the storms. The Line follows the story of a group of marines – Walker, Adams and Lugo – as they attempt to assess the situation and find out if anyone is left alive to be rescued.

I seriously don’t have the skill to properly review this game without diminishing its impact greatly – I don’t think any review can properly do it. Spec Ops: The Line is something that needs to be played without reading much into it – it’s an experience, not a game.

Presentation: 9/10

The apocalyptic Dubai setting is wonderful, and looks beautiful. Voice acting and music are also great.

Story: 10/10

Just play it. You’ll understand this score.

Polish: 8/10

Lots of extra detail, especially on your second playthrough.

Gameplay: 6/10

The gameplay itself is not anything special – it’s merely a vessel for the experience.

Singleplayer: 9/10

As said before, I can’t explain why without experiencing it.

Multiplayer: 5/10

Just ignore the multiplayer. It was added by the publisher simply to add a tick to the back of the box.

Overall: 9/10

If you haven’t got the message yet – just play it. If you think it’s nothing special, then carry on – the first few levels are a “trap” to lure in Call of Duty players into the game’s real narrative.

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