Review: Sunset Overdrive

  • Version Played: Xbox Series S

Crazy, over the top and a ton of fun. Sunset Overdrive is stupid in all the right ways. An energy drinks company (who happen to be the biggest company in the world) releases their new drink ealy in Sunset City, but has the unintended side effect of turning everyone into mutant zombies. You manage to escape to your apartment then get roped into helping the remaining survivors.

Sunset Overdrive is an open world “superhero” game (the main character doesn’t have “superpowers” as such, they’re just naturally awesome). The main thing that makes Sunset Overdrive so much fun is the traversal mechanics: you can jump high by bouncing off objects, grind across many things and even dash in the air or on water. Getting from point to point is just so satisfying and immense fun. As you move across different objects, you’ll increase your “style” meter and combo. Even though it’s used in combat, I found myself trying to get a high combo whenever I had to go from A to B (the game has fast travel, but it’s best to ignore it). Combat itself is also lots of fun, as it encourages killing while being stylish, jumping around and grinding while taking out loads of enemies. The weapons are whimsical and enjoyable to use. The way some enemies explode – with their “goo” literally making words like “POP” is so satisfying and adds to the style.

Sunset Overdrive never cares about being serious, it constantly breaks the fourth wall, even with background enemy dialogue (such as enemies talking about how they can’t run out of ammo because they’re not the main character). While this is a regular occurrence, it never gets to the point where it feels like too much, there’s still plenty of its own humour, with some interesting characters and moments. I found myself enjoying even the most basic side quests due to the fun traversal, combat and entertaining dialogue.

If you haven’t played it, I highly recommend it.

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