- Original Platform: PC/360/PS3
- Version played: 360
- Where to get, Steam, Xbox Store, PS3 store.
This shouldn’t be called Sonic the Hedgehog 4: Episode 2, but for different reasons: it’s actually a good game. I’m going to call this one “Sonic & Tails”, as it revolves heavily on using Tails’ abilities to navigate the levels.
The graphics in Sonic & Tails are much more consistent, using 3D models for everything, and the consistent style not only works well, but also looks amazing, with beautiful backgrounds and scenery, and some surprisingly nice lighting effects. Physics also feel much better, with Sonic actually moving at a fun speed and jumping is precise, it never felt like a death was due to the game being at fault.
The levels are technically remixes, but they remix multiple stages together in a way where they feel like new stages instead of re-hashed content. The level gimmicks are also fluid and keep up the flow of the gameplay. There are only four (and a bit) zones, so it’s quite short, but each has three acts and a boss, and each act feels very different. I especially loved the rollercoaster level.
Tails follows you along this time, and seems to have some level of AI as he’ll occasionally grab a few rings for you or navigate platforms. Together, Sonic and Tails have two abilities: flying and a rolling attack. Flying seems to be limited to a certain height of where you start, and can be used for shortcuts or is needed to navigate some sections. Rolling is very fast, and allows for digging through some sections. Both are fun to use, although the game hand-holds them a bit as a screen is in the background showing you which ability to use. It’s a shame there’s no way to turn these off.
The bosses are also all new, with some fun fights (although some do last quite a while). The first boss actually mocks Sonic Blast 2 by setting up a stage from an old boss fight before smashing it up.
If you skipped this because of Episode 1, it’s worth giving it a go. Sonic & Tails is a fun, albeit short, Sonic game.