Rare Review: An Overview of Rare Replay

From the moment it starts off with a musical number, it’s clear that Rare Replay is made with a lot of love. The menus have a wonderful style, with each game getting it’s own music for its own parts of the menu (including games which don’t have any music in game), all with their own

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All Sonic: My Attempt To Play Almost Every Sonic Game

I have decided to set myself a challenge: try to play as many Sonic games as possible. This will be between different games and not non stop after each other. I will be playing the best versions of games rather then the very original ones, although vastly different versions will count separately (16 bit and

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Rare Review: Viva Pinata

Note: I played this on my 360 when it originally came out. I booted it up to remind myself of some things. As the sequel is also on Rare Replay, I have opted to focus on that one instead, as I have not played it. Viva Pinata is a garden “tycoon simulator” type game (although

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Rare Review: Perfect Dark Zero

Perfect Dark Zero has a feeling that it doesn’t quite know what it wants to be. It’s a prequel to the much loved Perfect Dark on N64, but also wants to be more like Halo. But at the same time it wants to be a stealth game and a cheesy over the top action game.

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Rare Review: Banjo-Kazooie: Grunty’s Revenge

The criminally overlooked Banjo game – even by myself. Banjo-Kazooie and Banjo-Tooie are loved by many, Nuts & Bolts get unfair hate (it’s a brilliant game) but at least it gets some attention. Banjo’s outing on the Game Boy Advance however, barely gets mentioned, and I didn’t even properly play it until now. Turning a

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Rare Review: Kameo: Elements of Power

Rare’s take on an epic fantasy, Kameo: Elements of Power gives us a story of Elves and trolls, although interestingly, there are no humans in this world. I also quite like their take on Trolls. While they’re still brutish and strong, they’re not done so in the typical “dumb” way, instead they focus on science

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Rare Review: Perfect Dark

The spiritual successor to GoldenEye. Without the Bond license, Rare made their own spy thriller, set in the near-future with the kick-ass Joanna Dark. Then on the Xbox 360, the game was improved with better controls, widescreen, HD and nicer graphics that still maintained the feel of the original. The campaign mode has an interesting

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Rare Review: Banjo-Tooie

Banjo-Tooie is much bigger than Banjo-Kazooie, with vast, interconnected levels, more variety in terms of minigames, new transformations and worlds with some more amazing music from Grant Kirkhope. But is it a better game? For me personally? No. I still love Banjo-Tooie, and I think it’s an amazing game, but I play Banjo-Kazooie every year,

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Rare Review: Conker Live & Reloaded

A remake of Conker’s Bad Fur Day, I was curious to see how different they feel. In terms of the crazy plot, rude dialogue and all that, it feels the same. This version does have more censored words, but I didn’t find it impacted much anyway. It’s still clear what is being said, and a

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Rare Review: Grabbed by the Ghoulies

The only thing I really knew about Grabbed by the Ghoulies before going into it is that even Rare themselves mock the game, making fun of it (and it’s poor sales) in later games. The plot is fairly simple: two teenagers go into a haunted looking mansion, the girl gets captured and so on, but

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Rare Review: GoldenEye 007

GoldenEye 007 Note: this is a bit of a “what if” review. In 2008, Rare were working on a remastered version of GoldenEye on Xbox 360, and was nearly finished before license negotiations had gone through. This version was leaked earlier this year, so this is based on that build plus a community patch, which

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Rare Review: Conker’s Bad Fur Day

When Rare first showed off Conker 64, it was criticised for being too close to Banjo-Kazooie: a cutesy and cuddly platformer. Rare took this on board and went the complete opposite direction: a violent and rude adventure filled with swearing. It starts off with Conker drunk and taking the wrong way home, resulting in a

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