This seems to be becoming a bigger and bigger thing. Microsoft have their adapted controller and have just posted a pledge for further support. Sony had an amazing amount of accessibility settings in The Last of Us 2. I’ll separate my thoughts based in different categories.
Visual
I’m colourblind. This isn’t an extremely rare thing (5% of males and 1% of females) but the trouble is…how people are colourblind varies massively. Some may be just red-green colourblind, others may be a wide variety. I have issues with certain shades of: red/green, green/yellow, green/grey, blue/purple, orange/green, purple/pink, red/black and probably some more.
One recent “fix” seem to be colourblind filters. These don’t help me in the slightest, and also make the games look hideous. Microsoft’s proposal is exactly what I want: try and allow symbols or shapes to signify stuff alongside colour (the board game Ticket to Ride does this and it’s great), or allow the user to customise it to select the colours of their choice.
Some issues that I’ve encountered in games:
- Health bars. Some of them have red on a dark background and it’s very difficult for me to see sometimes. Breath of the Wild is one (and ironically, the “important” highlighted text is also very difficult to read) where it’s very hard to see. If I squint I can make it out, but not really useful for combat. Dragon Age 2‘s health bar was literally impossible for me to see but luckily there was a mod to fix it.
- Detective Mode. A mode that’s supposed to make things easier to see, but sometimes the choice of colours makes it difficult for me to see. Witcher 3 was the worst for this. Even though you could choose from a couple of colours, the “scent trails” were extremely difficult to see. Sometimes I even had to look up where to go as I couldn’t see it in the game.
- Puzzles. A fair amount of puzzles require matching colours. Sometimes this means I have to try stuff a couple of times to get the colours right. It’s annoying, especially if a time limit is involved.
One thing that is an absolutely amazing achievement in terms of visual accessibility is The Last of Us 2. With accessibility features, people who are completely blind can play the game from start to finish.
Audio
Now, I can hear fairly well, but at the same time I do find that voices in video games are nowhere near as clear as they are in most films/tv shows. This is especially the case during gameplay, when various sound effects and music are happening and as they’re dynamic, there’s not sound editor to balance the audio levels perfectly. So I often play games with subtitles on.
Subtiles can be a mixed bag. For starters, there can often be mistakes and errors in the subtitles. I think some of them are from earlier versions of the script. Some I’ve noticed are:
- Greedfall: A complete an utter mess. Loads of spelling mistakes, sometimes alongside correct ones in the same line (“fantom” and “phantom”), some lines are completely different, others sort of mean the same thing but with different words. Lots of misgendering (sometimes in the voice work, too).
- InFamous Second Son: Definitely seems like a slightly earlier script was used for it. Every spoken and subtitle sentence has the same meaning, just often using different wording.
- Saints Row IV: All NPC voices are subtitled fine. The player character has quite different subtitles. For this, I think that each of the 7 voice actors had a lot of freedom in terms of putting their own spin on things (not 100% sure) and that the ad-libbed parts weren’t written back into the subtitles.
I feel like I also need to give a dishonourable mention to Singularity (even though most people have probably forgotten about the game). In that, important plot points are given to you in noisy combat in really bad Russian accents. There are no subtitle options whatsoever.
Most subtitles also are lacking in options, just turn them on or off. Better ones give you more useful options such as size (some subtitles are tiny, especially on a large TV), applying a background to subtitles, having the name of the speaker on or using different colours to show different people talking.
One great subtitle system was Left 4 Dead, which had an option which included subtitling specific audio clues for the special infected spawning.
I think it would be nice for systems to have their own in-built subtitle system for developers to use so that settings could be applied globally.
Control and Physical
Microsoft’s adaptive controller is definitely an amazing thing. I really think that Nintendo and Sony should add native support for controllers like that (creating their own ones would be bad if they also don’t allow using others as the cost of customising your own setup is expensive, and would be ridiculous to have to do multiple times for different systems). You can already buy adapters for it for Switch/PS4, but native support would just be nice for those who needed.
For using another controller, things like inverting, swapping sticks and things like that should allow for a global setting (while still allowing you to override it for particular games because sometimes the other way can just feel right for certain situations). Button swapping should also be standard. Steam has some great controller options, yet strangely they’re not accessible from the default Steam view (you have to use Big Picture Mode to access it).
Button mashing should also be something I feel should have an option to turn off. It’s something people may physically struggle with, but can be immersive when used in the right way so it should be up to the player.
Difficulty
This is probably one that can be controversial. How difficult should games be? Should there be different rewards for different difficulties? What if a game is supposed to be a difficult task? Should there be an option for other people to experience the whole game? The Dark Souls games are often one of the ones talked about. They’re about overcoming a challenge.
But should people who find it too difficult be given the option to reduce the difficulty? At the same time, would that also mean that some people will spoil their own experience by giving up too early and reducing the setting when they could rise to the challenge? And what if someone wants to experience the lore of the game but also likes to relax while they play? Personally, I’d say let people customise their own experience.
There’s also various different aspects of “difficulty”. Most is focused on combat, but some games will dish out things like puzzle hints a lot quicker on easier settings, or potentially even cut some things out (GoldenEye is a classic example of that, with fewer objectives on easier difficulties). Shadow of the Tomb Raider has a great difficulty section where it’s divided between combat, puzzle and exploration. I loved the ability to have combat on a lower setting while keeping stuff related to puzzles and exploring on the maximum difficulty.
Control added a patch which let you customise specific aspects of combat. Instead of a difficulty slider, you can manually adjust things like how much damage you take and deal, weapon reload times or even just turning off death. On top of this, these settings have no impact on saving, unlocking rewards or even achievements/trophies. It lets you tailor the combat to your liking. It’s even useful if you’ve finished the game and want a more relaxing time just hinting for secrets and collectibles.
So, what does everyone else thing of accessibility? How much effort should go into it, and should the console manufacturers provide more options for developers to use to unify some of the settings across games?
Do any games come to mind when thinking of specific accessibility problems or ones that do a great job with it?
Really when someone doesn’t be aware of after that its up to other people that they will help, so here it occurs.
I am genuinely delighted to glance at this weblog posts which carries lots of valuable information, thanks for providing these kinds of information.
Hey there! I just wish to offer you a big thumbs up for the excellent info you have right here on this post.
I’ll be returning to your web site for more soon.
For latest information you have to pay a visit internet and on internet I found
this website as a most excellent website for latest updates.
Awesome! Its genuinely amazing article, I have got much clear idea about
from this paragraph.
Valuable information. Fortunate me I discovered your site by chance, and I’m stunned why this
twist of fate didn’t came about earlier! I bookmarked it.
There’s definately a lot to find out about this issue.
I really like all of the points you have made.
Thank you for the good writeup. It in fact was a
amusement account it. Look advanced to more added agreeable from you!
Hello, this weekend is nice designed for me, as this
point in time i am reading this wonderful informative paragraph here at my home.
Hello, after reading this remarkable paragraph i am as well happy to share my
experience here with colleagues.
Hello, this weekend is pleasant in support of me, because this occasion i am reading this fantastic informative post here at my
house.
When someone writes an paragraph he/she keeps the image of
a user in his/her mind that how a user can know it.
Therefore that’s why this piece of writing is outstdanding.
Thanks!
Hi there it’s me, I am also visiting this web page daily, this website is actually pleasant and the visitors are in fact sharing fastidious thoughts.
What’s Taking place i am new to this, I stumbled
upon this I have discovered It absolutely useful and it has helped me out loads.
I am hoping to contribute & help different users like its aided me.
Good job.
Hi there, just became alert to your blog through Google, and found that it is really informative.
I am gonna watch out for brussels. I will appreciate if you continue this in future.
Numerous people will be benefited from your writing.
Cheers!
I really like what you guys are up too. Such clever
work and reporting! Keep up the very good works guys I’ve added you guys to
my own blogroll.
I think that is among the so much significant information for
me. And i am happy reading your article. But wanna remark on some
general things, The site style is wonderful, the articles is really excellent : D.
Just right process, cheers
Excellent post. I was checking continuously this blog and I am inspired!
Extremely helpful information particularly the last section 🙂 I care for such info much.
I used to be looking for this certain information for a long time.
Thank you and best of luck.
Hello! Would you mind if I share your blog with my zynga group?
There’s a lot of people that I think would really
appreciate your content. Please let me know. Thank you
Very good blog you have here but I was wanting to know if you knew of any message boards that cover the
same topics discussed in this article? I’d really like to be a part
of community where I can get feed-back from other knowledgeable individuals
that share the same interest. If you have any recommendations, please let me know.
Many thanks!
Hi there! This is my 1st comment here so I just wanted to give a quick shout out and tell
you I truly enjoy reading through your posts.
This is the right blog for everyone who hopes to find out about this topic.
You know so much its almost hard to argue with you (not that I really would
want to…HaHa). You definitely put a fresh spin on a subject which has been written about for years.
Wonderful stuff, just wonderful!