All Sonic: My Attempt To Play Almost Every Sonic Game

I have decided to set myself a challenge: try to play as many Sonic games as possible. This will be between different games and not non stop after each other.

I will be playing the best versions of games rather then the very original ones, although vastly different versions will count separately (16 bit and 8 big Sonic the Hedgehog, Console and DS Colours and Generations for example). Some will require emulation as they haven’t had releases since, or I have no platform to play them on. I have also added a few select ports as I think they deserve mentioning.

Instead of release order, I have randomised the order I will play it in. However, Series of games will be played in order (So if Sonic 1 is #23 and Sonic 2 is #19 they get swapped around).

There are some games which I may not be able to play. There seem to be some old mobile games which don’t exist anywhere online, and Sonic Free Riders is probably a bit expensive to play considering it’s quality (requiring a Kinect…I don’t even know if my 360 is compatible with it or if it needs an update as it doesn’t have WiFi).

This will probably take ages, but I’ll update this thread for each game. I may not be good enough to complete them all but I’ll try my best, as long as I put a decent amount of playtime relevant to each game.

1. Sonic The Hedgehog (8-bit)

  • Original Platform: Master System
  • Version Played: Game Gear
  • Where to get: Second Hand, Sonic Adventure DX, Sonic Mega Collection Plus, 3DS Virtual Console

The first time I’ve played this version of Sonic the Hedgehog, and it really isn’t that bad. It plays faster than I was expecting for a simplified port. The smaller view isn’t ideal, and rings don’t seem as important as long as you have one. The special stages are cool but don’t serve much point, while emeralds are hidden in the levels.

This isn’t just a port of the original 16-bit version, though, it has different level design and some completely different stages (although with fairly dull names like Bridge and Jungle). They’re not as complex in terms of loops, although Scrap Brain Zone is a bit of a maze. Music is very cheery and is done well on the 8-bit platform, although Scrap Brain Zone just sounds a bit off.

2. Sonic Labyrinth

  • Original Platform: Game Gear
  • Where to get: : Game Gear
  • Where to get: Second Hand, Sonic Adventure DX, Sonic Mega Collection Plus, 3DS Virtual Console

An isometric maze/platform game made for the Game Gear and it’s quite poor. The object of the game is to find three keys hidden in the level and then make your way though the exit. With it being isometric, is means that the entire game is spent going diagonally, which D-pads weren’t designed to do constantly. Your one move is a spin dash, where you charge up for a more powerful one.

After three acts, you fight a boss which involves avoiding attacks and then spin dashing into. It’s a fairly short game, but some levels are confusing and involve doors that connect to each other differently (so come out of one and go back and you’ll be somewhere else).

3. Mario & Sonic at the Olympic Games (Wii)

  • Original Platform: Wii
  • Version Played: Wii
  • Where to get: Second hand

These Olympic Games will be some of the ones that I play a reasonable amount of to get a feel rather than “complete”, as completing requires a lot of repeat stuff. I played all starting events, some missions and a few circuits to get a good idea of how this plays.

Mario & Sonic at the Olympics feels like Sega made this without playing Wii Sports at all. Wii Sports felt amazing because of how intuitive and simple the controls were, yet they still felt deep. In this, they just feel like they’re in the way. Table Tennis is a great example: we all know how simple Wii Sports Tennis is. Mario & Sonic table tennis requires different button presses for different strokes, but also feels really delayed and unresponsive.

Other events are just too strict, now allowing for the unresponsive controls. Instead of just making you perform poorly or allowing more leeway, you’ll encounter lots of “faults” from starting a race (which resets the pre-match charging so you have to go through it each time) to trying to time a long jump or a triple jump (which I managed to get to work once).

This also feels like Sonic and Mario are just in a generic Olympic game. You can unlock a couple of “dream” events but the whole style just isn’t a celebration of either franchise.

4. Sonic at the Olympic Games (Java)

  • Original Platform: Mobile
  • Where to get: “internet”.

A very simple mobile minigame collection, designed for pre-touchscreen phones. For it’s limitations, it’s not a bad little game. There are 5 events: Discus, 1500 Metres, Triple Jump, 500m Hurdles and Javelin. Discus, Javelin and Triple Jump work in a similar way where you build up energy and then once you throw/jump, you can use the energy to increase your height, dodging enemies and collecting rings. The running challenges have you tapping a button at the right times to maintain your speed – a bit like a free runner game, but on a simple course – although the running one has multiple paths and loops.

It’s nothing special, but manages to capture the spirit of Sonic over the main Wii game. I could see it as a decent minigame in a handheld Sonic game.

5. Sonic Jump (Android)

  • Original Platform: Android/iOS
  • Version Played: Android
  • Where to get: Re-released as “Sonic Jump Pro” on Google Play, just “Sonic Jump” on iOS store

I was pleasantly surprised by this, it’s a nice mobile game – and a remake of a much older Java mobile game. Sonic automatically jumps up, and you have to reach the goal high up in the sky using tilt controls, which are actually very responsive. The levels are properly designed (although a random endless mode is also available), and utilise different kinds of platforms.

Some platforms will collapse after one jump, others won’t bounce you up (although you gain your double jump back – activated by tapping the screen – so it’s not instant death), some move, some spin, some fade out in a pattern. The game doesn’t tell you what these are the first time you encounter them, but they’re self explanatory.

Sonic Jump is a very solid mobile Sonic games, with some lovely backgrounds that remind me of Rayman Origins.

Sonic Jump has an item store, where you can spend rings (or real money). But these are essentially just cheats, and the game can be completed without any at all.

6. Sonic Boom: Shattered Crystal

  • Original Platform: 3DS
  • Where to get: Second hand, 3DS eShop

In progress…

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