- Release Date: 5th April 2019
- Developer: Supra Games
- Publisher: Supra Games
- Platform Played: Xbox Series S
- Platforms Available: PC, PS4, Xbox One, Switch


Based on the brief description of being a “sandbox” game and the simple character designs, I was expecting a silly physics game like Human: Fall Flat. I was very wrong about this, and Supraland was so much more than I expected.
The game is not a “sandbox game” in the sense that you can do whatever you want in a playground – it’s literally set in a child’s sandbox. You play as a plasticine figure, son of the red king. The blue plasticine people cut off the water supply to your village and it’s your job to save it. Supraland’s inspiration from other games is clear. I was concerned to start with as the title screen is a clear rip-off of the Zelda theme, but thankfully other inspirations are handled much more subtle. There’s a device that looks similar to a Portal gun (instrumental to puzzles) but it has its own unique uses, and you can find hidden dead bodies of characters dressed up as people from popular franchises.
Supraland is a puzzle-platformer-metroidvania. As you progress through the areas, you’ll unlock new abilities and items in order to solve new puzzles, and you will backtrack to previous areas to progress. By the end of the game, it’s immensely satisfying just how easy traversal across the map is. One problem is that there are a lot of abilities, so much that it can be easy to forget some of the combinations you can do – there’s even an NPC that starts off by saying “Are you part of the 90% club” and when you’re struggling his message will change to “At this point, 90% of players forgot you could to [ability]”.
Even with this, I immensely enjoyed this game and even carried on after the main story to get 100% completion because the exploration, movement and puzzles were so much fun.

Fave


