- Release Date: 5th January 2010
- Developer: Vigil Games
- Publisher: THQ
- Platform Played: PS4
- Platforms Available: PC, PS3/4, Xbox 360/One, Switch


Everything in this game is just needlessly large. Darksiders could have potentially been a great game if it was better condensed, but every section (up to the point I played) just went on for too long.
One of the best elements was the Zelda-inspired dungeons, but they ended up making me really appreciate the level design in Zelda games, as navigation such large rooms and long corridors takes a lot of the fun out of it. When a puzzle takes far more time to walk between each puzzle element than it does to do an action on each part, it becomes more of a chore.
Another annoying thing is that there’s no way to pause cutscenes. I missed out on some parts because I attempted to go to the PlayStation menu and it just completely skipped the cutscene instead.

Fine


