- Release Date: 3rd December 2020
- Developer: Ubisoft
- Publisher: Ubisoft
- Platform Played: Xbox Series S
- Platforms Available: PC, PS4/5, Xbox One/Series, Switch


The main thing I had heard about this was that it’s very inspired by Breath of the Wild, which is a good enough game to be inspired by. While this influence is undeniable, Fenyx Rising also feels like a completely different game at the same time. With the wings of Icarus, you can glide quite a long distance, navigating the world is very easy but also enjoyable.
Another big focus is the combat, with different attack types and abilities to create fancy combos, such as juggling enemies in the air, it’s all extremely satisfying, with a lot of enemies to dodge around. The land is filled with puzzles, and each God you have to find has a great dungeon with its own unique mechanics – those parts felt more like a traditional Zelda than BotW.
Accompanying this journey is something I didn’t expect: lots of really fun humour from the narrator Prometheus (who is constantly interrupted by Zeus). Everything about the game is just silly and fun, which really adds to its own charm. I really ended up loving Fenyx Rising a lot.

Great


