- Release Date: 20th August 2019
- Developer: Gunfire Games
- Publisher: Perfect World Entertainment
- Platform Played: PS4
- Platforms Available: PC, PS4, Xbox One, Switch


From the start, the tone of this game seems very off. The opening cutscene is straight out of a generic fantasy, you are on a boat with a sword heading to destroy monsters. Then suddenly you’re in a modern post-apocalyptic setting. After some basic whacking, you’re forced to be “killed” as you get rescued. From this point on, it’s all the typical Zombie tropes with demons replacing zombies. You get given a gun and get to experience really clunky shooting controls.
After this introduction, you are sent on missions in dull procedurally-generated levels. You fight minions as well as “special infected”. This is heavily balanced towards co-op, where respawns take place, as special infected can pop out of nowhere (including behind you after you’ve cleared a room) and just take you out. There’s also no option to pause while playing “offline”, which is a bizarre oversight. With a more interesting idea, this could potentially be a “rubbish game that’s fun with mates because it’s a bit different” but other than enemies looking slightly different, it feels like every other zombie game.

Poor


