- Original Release: 1993
- Developer: Classic Games
- Publisher: Classic Games
- Original Platform: Board Game
This is similar to the previous board game from the same publisher: a board game where answering trivia questions gives you another clue. While the game is simple, there’s lots of different things that can happen so the host be referring to the rulebook a lot. One player is Starfleet Command and keeps track of what is going on, as well as reading questions for players to answer.
The aim of the game sounds simple: There are planets hidden in the sector, find and scan them and report to Starfleet Command. I tried a scenario with one sector and two planets and it took forever for someone to find one planet (we agreed that they won the game at that point). The sensor range of ships is quite small so they have to get quite close to the planets to discover them. On top of that, each of the three other players have their routes hidden from each other, so could all be exploring similar areas. I can’t imagine trying to play this game with all four sectors.
On a player’s turn, they pick a direction and speed and move in that direction. Starfleet Command then reads a question – the faster the ship is travelling, the more difficult the question it. Each question has consequences (damaging systems or getting teleported elsewhere by Q) and bonuses (mainly just taking another turn).
It’s a shame because all the grids and drawing implements give the impression of a much more interesting game – once again it will just be better to ask each other the trivia questions.
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