- Release Date: 5th May 2022
- Developer: Flying Wild Hog
- Publisher: Devolver Digital
- Platform Played: Xbox Series S
- Platforms Available: PC, PS4/5, Xbox One/Series, Switch


A very stylish game, with a black and white grainy image and a samurai setting. Unfortunately, it’s kind of a style with little substance – and the style diminishes after chapter 3, too. The combat at its best feels a bit like the Lord of the Rings games on GameCube, with the addition of a huge focus on parries – which would be great if it didn’t feel unresponsive. The main issue seems to be that pressing the LB button (which feels a bit awkward when it’s one of the most used buttons in the game) causes the block animation to start, and it needs to be finished before the parry works, so the “shine” that represents when you should parry is misleading.
Another issue is that, as nice as the style is, the odd camera angles and objects in front of the player can often make it difficult to see what is going on.

Poor


