- Release Date: 18th January 2022
- Developer: DrinkBox Studios
- Publisher: DrinkBox Studios
- Platform Played: Xbox Series S
- Platforms Available: PC,PS4/5, Xbox One/Series, Switch


Nobody Saves The World starts off looking a lot like a 2D Zelda game. You’ve lost your memories and a calamity is happening, the bigwig wizard has gone missing. You manage to find his wand and set out to save the world yourself.
While Nobody Saves The World has some Zelda-like elements, it is much more combat oriented. The combat is done through the magic wand’s shape-shifting abilities: throughout the game you will unlock different forms, both animal (like a rat or a horse) or various human forms (like a sword-wielding guard or bow-wielding ranger).
After the first major dungeon, you will unlock a key ability which makes the combat extremely interesting: you can customise the abilities that each form has with passive buffs or attacks from other forms, leading to some interesting combos. Levelling up each form requires completing challenges, some of which will require these different abilities or require you to do damage of a different type to what that form usually does.
The regular dungeons in this are prodecudally generated, although the modifiers will always be the same for each one, as are the ward types you’ll find (these protect enemies until you hit them once with that attack type). These will be the main way of levelling up your forms, and they’re actually optional for the most part (although you’ll want to complete them for quests and levelling up).
One of the biggest issues I have with Nobody Saves The World is changing forms. There’s a quick menu, but once you get more forms than will fit on the wheel, you can no longer keep track of where each form is (it changes when you pick a form not on the wheel), and will have to go into the pause menu each time. Furthermore, it also doesn’t slow or pause the game, meaning that in combat you’ll definitely want to use the pause menu. I think if you could pin forms on the wheel, and the wheel paused the game, it would create more combat variety even greater. Another great option would be to have tapping the button swap to the last used form.
Nobody Saves The World can feel tedious while grinding, but the different forms and the humour of the story and side missions help to alleviate it. It’s a really fun game with lots of ways to tailor the experience.

Fun


