- NA release: 31st January 1998
- PAL release: 1st March 1998
- JP release: 11th Decemver 1998
- Developer: Opus, Ancho, Genki
- Publisher: Ocean (NA), Infogrames (PAL), Imagineer (JP)
- N64 Magazine Score: 86%
Even though I’m not a fan of fighting games, I can tell that this one is something special, at least compared to all the tedious ones released before this on the N64. This has some interesting ideas and feels like it was designed for a console due to the modes it incldued.
The key part of Fighters Destiny is the point system. You have to be the first to seven points and different methods of defeating your opponent gets you different points: pushing them off the giant block you fight on top of nets you 1 point, a throwdown move gets you 2 points while preforming a special mode (via a ridiculous combination) get you 4. This means people are trying different tactics rather than just whittling down health.
There are also a bunch of different modes to keep people interested. There’s a rodeo where you have to keep in the fight (against a cow) for as long as possible, a survival challenge and a timed mode. There’s also Masters Challenge, where you can earn more moves for each character (on top of the already immense amount they have) and can move these via controller pak to a friend’s house.
It isn’t for me, but Fighters Destiny stands out above the other fighting games on N64.
In many ways, this IS our Tekken. The smooth and lovely graphics, the sheer number of moves, and the flexibility of the combat system as a whole affirm this.Jes Bickham, N64 Magazine #13
Remake or remaster?
A collection of both games would be nice.
Official ways to get the game.
There is no official way to get Fighters Destiny
Next: Olympic Hockey ’98
N64 Games by Date