- Original Release: 1993
- Developer: Crown & Andrews
- Publisher: Crown & Andrews
- Platform: Board Game


A board game tie-in for the James Bond Jr cartoon. This is a very basic roll and move game with some poorly written rules. While the game claims that it supports up to six players, it’s really just a two player games, where the additional players just form teams to decide what to do.
There are two teams: “James Bond Jr and friends” and “S.C.U.M”. Bond’s team needs to get to the centre area where the nuclear missile is, while SCUM need to prevent this by knocking all the other team out at once.
You take turns picking which character on your team, rolling the dice and moving that many spaces. If you land on a disc, you can pick it up. These enhance your stats in three categories: strength, intelligence and skill. The good guys start with zero stats and will need these discs to be able to fight, while the bad guys have set stats but can only old one disc at a time. If you land on an opponent (which requires an exact roll), a fight occurs.

All three stats are compared, and the one that wins in the most stats wins and send the loser back to their base. If they manage to beat them in all three, the loser will have to roll as 6 before they can leave the base.
One huge problem with this is that it’s almost impossible for SCUM to win. Their only chance is to win in all three categories to “lock” an opponent in the base, other way James’ team will just move them out on their next turn, but as the game progresses and the good guys get better stats, SCUM can’t win in all categories, so they can no longer win. The rules are also full of spelling errors and grammar mistakes.
Where to get James Bond Jr: The Game
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