- Release Date: 4th December 2018
- Developer: Avalanche Studios
- Publisher: Square Enix
- Platform Played: Xbox Series S
- Platforms Available: PC, PS4, Xbox One


The core gameplay of Just Cause is a ton of fun: grapple hook, parachute and wingsuit (later with booster engine) makes moving around the map extremely enjoyable. It’s an amazing setup for an open world game, and lends itself to loads of potential situations.
Unfortunately, Just Cause 4 just doesn’t do much with it. The main bulk of the game is clearing enemy encampments, which do have objectives that repeat a lot. This lets your army take over the map. There are a few story missions, then the side missions.
There are three main types of these. One of them is “training missions”. These missions could have been a lot of fun, but sadly these are massively hampered by the abysmal friendly AI, which don’t shoot at things well, often fail to get into your vehicles and just stand around getting shot. One mission has you flying to different locations in a helicopter while just hovering and waiting for the AI to finally take a shot. You won’t want to do more than these.
Next up are stunts…these are fun to start with, but three are way, way to many. Grinding these will unlock missions, which are fun, but it’s really not worth the grind. There are 436 stunts in three categories: drive through a ring with a vehicle, drive through a ring with a particular vehicle and fly through rings in a wingsuit.
The third type is finding hidden locations on a map, these are fine, but nothing special.
It’s really quite a shame, because the gameplay is such a fun base for the game to build from, but it doesn’t do much with it.

Fun


