- Original Release: 1998
- Developer: Hasbro
- Publisher: Hasbro
- Platform: Board Game
A Star Trek: The Next Generation themed version of Monopoly. These versions of Monopoly don’t do anything with the actual theme, it’s just the basic game with different pictures and player pieces. If you’ve played one licences Monopoly, you’ve played them all (other a small amount of special ones).
Monopoly is a terrible roll-and-move trading game. The mechanics were originally designed with a runaway winner in mind to demonstrate how bad landlords are, only for the game to be stolen by someone else and mass produced. The game is also often made worse by people incorporating “house rules”, such as putting fine/tax money under “free parking” – something that just makes the game drag even longer.
Almost everything you do is determined by rolling two dice. For the first few turns round the board, there is property you can either buy or send to auction (a rule most people forget) and the it’s the case of trying not to land on ren, although as it’s all dice based, there’s to tactics for doing so, other than not paying to leave jail early (it’s actually beneficial to stay in jail).
There’s also a lot of negotiating and trading properties with other players to try and create sets. In order to buy houses and hotels.
This version of Monopoly had something special promised: if you linked all four planned versions of Star Trek Monopoly, you can link them together via the wormhole in the corner of the board, but only one of these versions existed and it’s still just Monopoly, just one that drags on even more.
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