- Original Platform: Android/iOS
- Original release: 10th June 2017
- Available to buy: Yes
While the Sonic Jump sequel when from a level-based game to an infinite grind, the Sonic Runners games have done the opposite. This one is no longer an endless runner, but is instead level-based.
The gameplay is very similar to the first, which was the one thing the original game got right. Everything is fast and tapping to jump (or fly/glide as Tails and Knuckles) along the paths of rings, enemies and obstacles has a great rhythm to it.
There are four different areas, each with 10 main levels plus an extra endless level as a bonus. Each level has three objectives which earn you stars for progression, although annoyingly some are tied to particular characters you need to unlock (the amount of grinding is quite minimal, though, and there are no microtransactions to skip). These are generally collecting X amount or rings or destroying X amount of enemies.
Levels will have up and down paths, which have signs indicating if they’re better for rings or enemies. Some levels will also loop a couple of times. Badniks will respawn, but rings won’t, so you need to find the right paths to keep your targets.
This is a really good Sonic mobile game.
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