- Original Release: 2007
- Developer: 4J Studios
- Publisher: Bethesda
- Platform: Wii, PS2


Conquest is a budget 4x strategy game that has a board game feel about it. You pick a race, build fleets, conquer systems and gain more resources to build more stuff.
The maps itself is quite small with only a few spaces between each homeworld, which means it’s quick to get into fights. On top of this, each neutral system starts off with enemies you have to fight before you can use it.

There are multiple options for the combat. You can skip straight for the results, watch the battle play out on the menu (with you being able to set offensive or defensive modes) or play the battles out in an arcade style. This is very similar to Encounters, being a twin stick shooter, but is thankfully much nicer to control. It’s fun for a little bit, but does get tiresome.

The main game has some nice ideas, and the simplicity does help it. You’re limited to three fleets to move around, and they must be in different locations. You also have superweapons that charge up to attack (or heal). Unfortunately, the game itself is not well balanced. The maps are pre-designed based around the players and races involved, and some races can have a lot more space to expand before encountering opponents. The Dominion homeworld is also very easy to defend with one route to it, including having Deep Space Nine as a strong station standing in the way.

Conquest does feel a bit like a side game from a bigger release, but for a small budget release it’s not too bad – I do think XBLA would have been an ideal platform for it.
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It was OK. Not great but OK
I enjoyed playing this game, many an hour went by playing as each different species
Fun little game that paired nicely with Encounters giving a few more ships and other stuff to just have fun with. Easy to beat with any faction if you play every battle yourself. No idea what the computer does but winning isn’t it. Dominion isn’t bad if trapped by the wormhole.
This game was the definition of passable. It was kinda my first real exposure to RTS before playing Sins of a Solar Empire
I always enjoyed that game, but the admirals who were able to move an extra space were so much more powerful than the others. It almost felt like cheating to use them.
I used to play the hell out of this game. Trying different combinations of ships in fleets, commanders and strategies gave it a lot of replay ability (it was also late 2000s and I was poor, so there was that). But I have a lot of fond memories of the game.
I loved the Galactic Conquest feel of the main game here. Still need to go back and play it more as the other factions. Probably one of my least played Trek games, but def one of the really fun ones.
I got a copy for £5 on ebay for the PS2, still sealed and everything, it was fun for me and I can’t help but feel like it was going to be a game for the dominion war considering the playable factions, why else make the Borg just an encounter in the main game?
The meme back then was “PC gaming is dying”, which of course, was complete marketing BS designed to funnel gamers to console ecosystems. Publishers dialed back on PC games until the cost of development all but forced them to do PC releases for the additional revenue stream.
this game was the shit me and my dad played as a kid. wed each control a fleet and work together. always wish there was a more competent version