- Original Release: 2011
- Developer: Reiner Knizia
- Publisher: WizKids
- Platform: Board Game
I remember playing this a while ago (but unfortunately didn’t take any pictures of it), and the main reason I remember it was because it was so dull. It’s a co-op board game where you’re working together to fix three things on a planet: stop a civil war, stop the Klingons in orbit and convince the planet to join the Federation. Most turns involve flipping a random event, moving your characters and completing random missions by rolling a dice and adding the character’s bonus to it.
Everything about the game is just so dry: the board itself is boring, and the backs of the card are needlessly busy while dull at the same time, making the start of the game look like the mess. The flavour text on the cards is boring, or sometimes doesn’t exist – one of the random events is just “transporter’s don’t work this turn”.
This kind of game can be done well – there’s a brilliant Thunderbirds game that is similar but so much more fun.
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My experience was similar. This game was a disappointment, especially after the excellent Fleet Captains. Interestingly, this game was the one and only appearance of Kelvin timeline ship minis in Clix form. For whatever reason, these never surfaced again in Attack Wing.
Well I still think it’s amazing.