- Original Release: 1998
- Developer: Last Unicorn Games
- Publisher: Last Unicorn Games
- Platform: Board Game


This board game was given out with Issue Inquest Games Magazine #46 (February 1999), and utilises the simple combat system from Star Trek: The Next Generation Roleplaying Game.
The goal of the game is to get at least one Ba’ku to the cave (although I added the extra challenge of seeing how many you can rescue). Drones will try to capture the Ba’ku while Son’a soldiers will attack the Enterprise crew (Picard, Data, Crusher, Worf and Troi). More drones appear at the end of each turn (which can be very dangerous, as if they land on a crew member, the crew member is lost), with three soldiers appearing on turn three.
You can only shoot at enemies one or to spaces away. Each crew member rolls a different number of dice (although onl the highest number is counted). The default you need to hit is an 8 for one square away or 10 for two squares away, you can also fire at additional targets, each one adding to the score you need to hit. The character’s phaser skill is added to the roll. One dice is the “Drama” dice. If this lands on a 6, you use both that and the next highest roll.
Everything is mostly down to Data, with Worf backing him up. If you can get them to be the main wall between the drones and the Ba’ku, you’re set, with Picard, Troi and Crusher getting any stragglers. I ended up getting all but one of the Ba’ku to the cave on my first try, with the very start of the game being the most difficult part. If you lose Data early on, you pretty much have no chance at stopping the drones from taking all of the Ba’ku.
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