- Release Date: 10th November 2020
- Developer: Tomas Sala
- Publisher: Wired Productions
- Platform Played: Xbox Series S
- Platforms Available: PC, PS4/5, Xbox One/Series, Switch


A flight combat game where you fly a giant Falcon. And it’s just really tedious. Controls feel wonky and unresponsive and the combat is simple to the point it’s not fun. You have a standard gun and a missile type thing which is just “press Y to hit a few random nearby targets”. There’s no exciting chases to get a lock-on for missiles like most games of this type, and there’s no melee attack utilising the massive talons of the falcon.
This is also an open world game, where you fly between small islands and shoot stuff. Most of the open world is ocean and the only interesting feature on the map is a sort of “canyon” in the water (which they call “the maw” and nobody knows why it exists). There’s no interesting set pieces or mission variety (the most interesting thing I experienced was one mission where you had to wait for two people to fight before joining in, but it just meant twiddling your thumbs for 5 minutes).
The story is fairly light, you pick a character out of a bunch of options, but you have to do this for each chapter, as each chapter follows a different faction. It’s difficult to get invested when your generic chosen character gets replaced – and especially as chapters and with a mission where you face an unbeatable enemy and it doesn’t finish until you die. And because you only ever see people on the giant birds, there’s no sense of scale – it comes across as tiny people riding regular birds.

Poor


