- Original Platform: Android/iOS
- Original release: 1st July 2015
- Available to buy: Yes
The sequel to Sonic Dash, this removes a bunch of features and replaces them with…not a lot, really. It’s a similar endless runner, this time on really dull looking stages (I think I encountered three types, they’re not interesting enough to spot the differences). It does add rails, which are nice, but it doesn’t change the gameplay a lot. Instead of ending a section with a spring, you choose to pick a course leaning left or right (although these always seemed to be the same option) and can change character or head straight to carry on, missing out on baking your rings.
Rings seem completely meaningless in this game. You can upgrade your character, but it doesn’t take much until you reach the point where you need red rings (the premium currency) to upgrade. On top of this, the only thing that the upgrades do is multiply your score for a certain type of action, but there’s no reason to ever aim for a high score as it’s entirely meaningless.
As you can’t do much with rings, there are no animals to collect, there’s no reason to ever carry on your run after you complete the missions you have (a maximum of two at once). For an endless runner, this seems like a massive flaw as the entire point is supposed to be to see how long you can last. Completing missions (which are things like collecting rings, killing enemies, jumping over things) gets you XP.
As you level up, you will get score multipliers, random packages of rings (or spirits, which are temporary power ups) or you unlock characters. Except that you don’t unlock the character, just the option to buy them with a large amount of premium currency. So on top of everything else, there’s not even anything meaningful to work towards in terms of levelling up, either.
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