- JP release: 28th November 1997
- NA release: 16th June 1998
- PAL release: 1st September 1888
- Developer: Seta
- Publisher: Seta (JP), Midway (NA), GT (PAL)
- N64 Magazine Score: 81%


Chopper Attack (or Wild Choppers) is a game that’s clearly inspired by the [Terrain] Strike series of games. It’s a helicopter shoot-’em-up across eight missions. Each mission will give you certain enemies to destroy, although some you have to wipe out everything.

The controls make use of the N64 controller well – the C-buttons move while the analogue stick aims (although there’s no option to disable inverted aiming). There is, however, one important feature of a helicopter missing: controlling altitude. You’ll automatically move up based on terrain. Enemies don’t have the same limitations, so you have to awkwardly try to aim at them – a big problem because the crosshair isn’t pointing at where you’ll fire.

Enemies range from other aircraft to tanks, with soldiers also trying to take potshots at you. One really frustrating enemy is a giant Rambo-like man that grabs of your helicopter, messing your controls and missiles up. On top of your shield, you also need to keep an eye on your fuel – take too long to finish a mission and you’ll fail.
You also have an assortment of weapons to choose from. Your performance in one level will affect how much money you can spend on weapons on the next. Those range to ground or air missiles, to other non-homing bombs and cluster missiles.

The missions rarely set themselves apart and the graphics are just ugly, coming across very poor for an N64 game. It’s all really muddy, blurry textures and levels are brown or grey. The story barely exists, even though the game treats the briefings in a very serious manner. You shoot one group of enemies and then a second group of enemies. The last mission is only available if you play on hard.

Like Aero Fighters Assault, aliens are suddenly involved, so your helicopter is sent to the moon on its own to save humanity. The moon doesn’t play or look any differently, and the alien ships are just random geometry.
Chopper Attack is a game where you can have a bit of fun with the gameplay, but only in short blasts as he game has no variety.

Fine
Chopper Attack isn’t great to look at. Its basic design if formulaic and predictable, and it’s hardly the most challenging game on the N64. And yet, somehow, its constituent ingredients mix and conspire to make it greater than the sum of its parts.
James Price, N64 Magazine #20
Remake or remaster?
Just a standard emulated re-release is fine.
Official ways to get the game.
There is no official way to get Chopper Attack
N64 Games by Date
1997: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
1998: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
1999: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2000: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
Seta were surprisingly prolific on the N64/Aleck 64 weren’t they? One of the very few Japanese developers to pick the N64 over the competition (though they did put out quite a few early Shogi games on the Saturn as well).
They were even responsible for bringing the N64 to the arcades, in the form of the Aleck 64 board (essentially an N64 in an arcade cabinet). While they weren’t responsible for putting out any of the N64’s more beloved titles, they still had quite the presence on the console and had an important impact; especially when it came to the N64’s (admittedly short-lived) presence in the arcades.