- Original Release: 1990
- Developer: Amstrad
- Publisher: Amstrad
- Platform: ZX Spectrum +2


This is quite a fascinating pack. 5 years after Amstrad bought Sinclair, they were trying to rebrand the ZX Spectrum as a budget games console. One key part of this was this bundle: a new version of the ZX Spectrum, the +2 combined with the Magnum Light Phaser and three James Bond games.
The pack contains a letter from M detailing your mission (codenamed “Mission Zero”, which is The Living Daylights from Domark), a James Bond passport and two tapes: one with the two training games, and second disc domes with a game called “Mission Zero” one one side. The other side, however, is your first port of call and needs another device: a regular cassette player.
Here you will find Q’s mission briefings for the three games, performed by Desmond Llewelyn, which provides the backstory for the game, creating a new story for The Living Daylights game.
Lord Bromley’s Estate

This game has Bond playing a round of clay pigeon shooting on Lord Bromley’s estate – although Q calls it “Lord Broccoli’s Estate”, named after the owners of the Bond franchise, they changed their mind on the name at some point. but ended up changing their mind. Q mentions that Bond isn’t just there for games, but that there are strange happenings nearby.
This is a basic lightgun shooter, but feels very accurate and is fun. After a few rounds, a SPECTRE helicopter will appear that you need to shoot 10 times to win. The letter from M that comes with the pack instructs you to get some weapons training.
Q’s Armoury

In this game, Q introduces you to a special gun: a pistol sized weapon that is in fact three guns in one, coded to your DNA. One nice touch is that the audio briefing indicates that the lightgun that came with the game is this special gun. On top of being a regular pistol, it has a rapid fire mode and finally can fire miniature explosive shells to act like a bazooka.
One of my complaints about The Living Daylights game was that changing weapons doesn’t change the look of the gun (the original manual even states that they are different weapons), and it seems like the developers of this also noticed that detail, using this retcon to explain that detail, which I thought was an interesting way of doing things.
This is a shooting range in three stages, using the different modes of the special gun. It’s very short and I oddly found that the closer targets were much more difficult to hit than the ones at the back. Once you’ve finished, you’re ready for Mission Zero.
Mission Zero

The final part of the Q’s audio briefing lets us know that the organisation SPIDER is behind everything. The organisation was called SPECTRE in the text of the first training game, but there were strange legal issues surrounding the use of the name at the time this came out.
This pretty much re-writes The Living Daylights, and turns it into a film of Bond stopping the SPIDER/SPECTRE organisation. The game itself is 1987 The Living Daylights game, adapted to a lightgun. The biggest difference is how Bond moves – now you hold down the spacebar to go forward and don’t have to worry about trips, which is a massive improvement. However, hit detection with the lightgun is quite poor.
This is quite an interesting pack, more so for the things surrounding the games rather than the games themselves.
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