- JP release: 27th June 1997
- NA release: 1st October 1997
- PAL release: 12th December 1997
- Developer: Treasure
- Publisher: Enix (JP) / Nintendo (NA/PAL)
- N64 Magazine Score: 90%
Mischief Makers is a 2D platformer from respected developers Treasure. It received glowing reviews for its originality, including a 90% from N64 magazine. Unfortunately, the game didn’t click with me, but I can definitely see why people would love it.
Mischief Makers is made up of lots of short platforming levels, each one focusing one a single gimmick. What’s impressive is that these levels are extremely varied and feel unique. The main move that levels are based on are Marina’s ability to grab and shake objects – mainly NPCs, enemies and balls. These will cause various actions that you need to figure out how to use to progress. There’s also a secret gem hidden in each level that’s very difficult to find, unlocking the final cutscene if you get them all.
The biggest issue I had with the game was the controls. Most of Marina’s movement abilities are performed by double tapping the D-pad. At first, I praised the game because the c-buttons were used as shortcuts to these abilities, providing a great extra way to perform these abilities, but then discovered that the c-button versions are less effective than tapping the d-pad, which is probably why I struggled with some really basic jumps.
I would love to see an updated re-release of Mischief Makers, making the c-buttons function the same as double-tapping the d-pad, plus higher details sprites. The game definitely deserves a new version.
But the banality of this sagacity, when juxtaposed with the outright bonkersness of the game in general, serves only to heighten the lighthearted surrealism that abounds, which, in out book, is a Very Good ThingJes Bickham, N64 Magazine #8
Remake or Remaster?
A remake would be great. The game still feels unique and a new version would be lovely.
Official ways to get the game.
There is no official way to get Mischief Makers.
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