- Original Release: 1971
- Developer: Bill Peterson
- Publisher: Self-Published
- Version Played: Version 32-9, modified by Don Daglow & James Underwood


A much lesser known Star Trek mainframe game, written in a form of BASIC used by the CDC 6000. Wikipedia credits Don Daglow with this. While he did revise it in 1972, the credits in the code say that it was originally made by Bill Peterson from Cal Tech.
This Star Trek game describes what it happening through dialogue with Spock, Uhura, Sulu and Chekov, with you entering commands to defeat enemies.
Each time you play, you get a slightly different story, all of them will lead to a battle against single enemy. You have to give commands (by typing numbers from a list of options) to position yourself, fire phasers/torpedoes and try to defeat the enemy.

By moving and using sensors, you’ll be given the position and bearings for both you and the enemy. It’s extremely difficult to use the coordinates to figure out where you are in relation to the enemy, as well as which direction you’re pointing and which weapons you can use.
If you sustain enough damage, Spock will mutiny and flee the area. I’ve seen this section of text a lot. The only time I won was by not fighting, but instead boarding the enemy ship.
There are a lot of ship names that are generated by the speed, I like that the seed number 47 gives you the Enterprise – a complete coincidence as the use of the number came about much later.

Where to get
How to Run
I used the version linked above with PC-Basic.
Browse Games By Year
1971, 1972, 1973, 1974, 1975, 1976, 1977, 1978, 1979
1980, 1981, 1982, 1983, 1984, 1985, 1986, 1987, 1988, 1989
1990, 1991, 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999
2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009
I remember playing this one!
I’m no Star Trek nerd, but this made me laugh. Isn’t this hilariously out of character
Nope. In fact Spock is put on trial for mutiny in the very first season of Star Trek.