- Original Platform: Board game
- Original release: 2018


Sometimes board games can be very simple and complex at the same times, and this can even be a good thing. Crash Course is both, but for the wrong reasons.
Crash Course is a racing game where the goal is to collect flickies. You have three types of moves available: heal (which is automatic if you have damage), draw items and move. Most of the interaction is placing objects in front of enemies, but even the Milton Bradley board game pulls this aspect off better.

As you move to the end of a tile, you draw a new one. As there are a very small selection of tiles (the image shows all of them), you’ll be moving the one at the back to the front. There are rules regarding placement and shortcuts that are poorly worded (almost all of the online discussion about this game is rules clarifications). For how simple your actions are, the rules themselves are far to complicated – meaning the game is too confusing for kids but too simplistic for adults.
I also wonder if this game originally had a different theme. The track itself doesn’t really fit the Sonic theme and kind of looks like it was a game set on a British farm and then they added Sonic elements on top of that. The spikes and buzz bombers are just very lazily pasted on top of the grass.

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