- Original Platform: 3DS
- Where to get: 3DS eShop
With lovely graphics, full video cutscenes and voice acting, Sonic Lost World is definitely a visual treat for a 3DS game. I originally reviewed this when it originally came out so I was curious how my feelings for the game had changed.
Playing it again, and I think the controls are an issue as they don’t feel intuitive at all. Running up walls, especially design sideways, feels clunky, and I found myself jumping instead of boosting a few times. The somersault energy attack move also feels like a pointless addition, even if it’s required for some enemies it just doesn’t add to the game, it’s just an additional thing to remember. I do enjoy games with lots of controls to remember (such as Banjo-Kazooie), but they need to be intuitive.
Another change is the homing attack, with a change that sounds nice on paper: you can now target three enemies at once and bounce between them. Unfortunately, you can end up targeting an enemy you don’t want – such as one you passed – and Sonic will fly backwards to hit it. Tapping jump between each enemy worked fine as it was.
The levels in Sonic Lost World 3DS are a mixed bag. A lot aren’t memorable, partly because they all look like floating islands, all in the style of Green Hill Zone. The most memorable levels either have interesting mechanics or are just a nightmare to play. These levels also seem to go on forever. There’s one level set inside a giant juicer and you have to wheel apples into it, which I really enjoyed, but then there’s one where you have to push snowballs which is possibly one of the worst Sonic level’s I’ve played. Some annoying jumps, ice physics and a giant snowman head which chases you the entire level, destroying the snowballs you push around if it touches them.
Wisps return from Sonic Colours (although the story doesn’t acknowledge them at all) and while I loved them in that game, they just don’t work in Lost World 3DS and feel more like a chore to use, the asteroid is slow, floaty and often has bad camera angles while the Quake would work, but uses motion controls that can’t be turned off.
Motion controls also hamper the special stages and a boss fight, as they use 1:1 motion controls, so you have to turn around fully to play them. If you happen to be playing on public transport, you’ll just have to stop playing. The controls actually work well, but they needed to be optional for a handheld system.
Sonic Lost World 3DS isn’t an awful game, it’s just somewhat forgettable. It tries to do some new things and I think with some refinements it could have done well.