Take your turn saving the world
- NA release: 10th May 2004
- EU release: 22nd October 2004
- JP release: N/A
- Developer: Warthog Games
- Publisher: Crave Entertainment (NA), JoWooD Productions (EU)
- NGC Magazine: 60%
- Mods Used: None


Future Tactics: The Uprising is a tactical turn based strategy game that feels like a mixture of Advance Wars and Worms 3D. You take turns controlling small teams. Each character can move around within a certain range (based on their abilities) and make one or two shots. Instead of leaving it to just chance, you need to take aim and then align two bars to increase your accuracy.

Unfortunately, there’s not really all that much depth to it, and it all feels like a few too many steps. The campaign missions also take a while as new enemies keep spawning in and there’s only a small amount of different characters. It seems competent at what it set out to do, but it combines two things which I don’t think compliment each other very well.

Fine
So it’s not a bad effort – there’s just no escaping the fact that the game feels unfinished. Take the enemy AI – on more than one occasion we found stupidly cheap ways of out-foxing them, like blasting holes so that they couldn’t hit us or leading them into situations where they kill themselves.
Geraint Evans, NGC Magazine #99
Remake or remaster?
Perhaps it could be tried again, but in a somewhat smoother way.
Official Ways to get the game
There’s no official way to get Future Tactics: The Uprising.

Europe

Japan

North America
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