Storm the battlefields of tomorrow.
- NA release: 15th March 2005
- EU release: 24th March 2005
- JP release: N/A
- Developer: Red Storm Entertainment
- Publisher: Ubisoft
- NGC Magazine Score: 49%
- Mods Used: Widescreen Hack


Sometimes all it takes is a few seconds of tutorial to know if you’ll like a game or not. The tutorial starts with a very long-winded speech essentially asking you to look at some pictures and aim at them. You can’t do anything until it has finished – and it’s being spoken with a difficult to hear voice with no subtitles. On top of all that, it doesn’t even tell you the buttons, so on top of being monotonous, it also completely fails at being a tutorial.

Start the main game and it doesn’t get much better. You get thrown into the action. There’s no map, your objective is unclear. Whatever little tactics were involved in the previous game have been abandoned. This is just a regular third person shooter where you have a few people following you at times. You can give some very basic commands. The loading screen constantly has “you tell your squad to all throw a grenade” as a major feature, which says a lot.

This is a very clunky shooter, too. Aiming is awkward and enemies are very accurate, dealing with them is the opposite of the first game, especially as stealth seems to be non-existent in this game. This seemed to be a trend of tactical shooters at this point – they were ditching what made them unique and tried chasing trends instead, forgetting that smooth gameplay is what made more straightforward shooters work.

Poor
Boxed in by linear levels and blinded by the frame rate, Ghost Recon 2 is more of a suicidal turkey shoot than tactical blast. And compared to the likes of Conflict Desert Storm it’s shallow.
Alex Cooke, NGC Magazine #106
Remake or remaster?
A re-release would be fine.
Official Ways to get the game
There’s no official way to buy Ghost Recon 2 (this game ditched PC, which is why the first is available but not this)

Europe

Japan

North America
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