Ultimate Powers, Ultimate Enemies, Ultimate Havoc
- EU release: 21st February 2003
- NA release: 4th March 2003
- JP release: N/A
- Developer: Ubi Pictures
- Publisher: UbiSoft
- NGC Magazine: 84%
- Mods Used: None


With platformers taking an “edgy” turn in this generation of consoles, Rayman also followed suit. Thankfully, he didn’t go too far, and it’s still a fairly cheerful game with lots of whimsy. The darker environments are done extremely well, with some absolutely gorgeous looking locations that feel magical, with great use of lights and reflections to complete the look.

While Rayman 3 feels even more linear than Rayman 2, there’s plenty of great sections and large rooms where you’ll need to figure out how to progress. A lot of this involves collecting power-ups which give Rayman an ability like knocking down doors, flying for a short time or grabbing onto rings. His main attacks feel much more impactful than the previous game, as his actual fists doing the hitting this time and you can arc Rayman’s punches left and right, with you having to do this for certain enemies, or charge up shots.

The platforming feels very precise, as well, and the camera is good most of the time (there are still a few annoying camera turns every now and then). Each level has its own unique gimmick, as well as some set-pieces to keep it varied. It’s a blast to go through the game. There’s also a combo system, which I really didn’t like, as the game doesn’t seem set up to take advantage of it. As a result, only really experienced players can really make use of it. This wouldn’t be an issue, but at the end of every section you’ll get a ranking, and it’s a bit of a downer when you collect everything and then get told that you did poorly for every single section of the game.

I also found the voice acting to be off-putting, as it was often hard to make out what was being said, largely due to the lack of subtitles – I even turned down the sound and music to try and help. The voices aren’t what I’d expect the characters to sound like, so during gameplay I often didn’t realise who was talking, which in turn made it difficult to follow the story. It’s a shame, as it seems well written and entertaining, it just needed a bit of clarity.

But, Rayman 3 still feels great to play. You still want to collect everything and always look forward to what’s coming up. And, on top of that, there’s 12 minigames as well. None of them are bad, but I just wanted to focus on a couple.
2D Madness

A 2D platformer, consisting of a single level and reminiscent of Rayman 1. It’s simple, but good fun. The GameCube version also has a second level of this type called 2D Nightmare, with lots of spikes and Rayman dying in one hit.
Razoff Circus

A target-shooting minigame which isn’t just a light-gun style game, but a full first person shooter with movement and aiming. Simple, but fun, and more than you would expect from a bonus.
Mad Trax

This was the main minigame I wanted to talk about, and one that’s exclusive to the GameCube version. It uses Rayman’s crazy shoe power-up from the main game (which shrank Rayman so he could drive around in his shoe) and, instead of just making a simple racing minigame, they went for something much more interesting, one involving a second player using a Game Boy Advance.

While the object is to get to the goal in the fastest time, the track also needs to be built. The GBA player has to build it by playing a Tetris-like minigame, creating a track that will twist around obstacles. Both players have to be quick, as the bits of track will fall if Rayman is on them for too long. It’s a great example of asymmetrical gameplay and a concept which is good enough for its own game – it would have worked especially well on the Wii U. It seems strange that it’s buried away as a Rayman 3 minigame. There’s also a 2-vs-2 version (needing two GBAs) that can also be unlocked.
—
Rayman 3 is a great platformer, but just needed a few alterations to be truly spectacular.

Great
Playing Rayman 3 is something else. It’s got a dose of the X-factor: the immeasurable, almost indescribable quality that washes over you an hour into the game – the slow-dawning feeling that you’re playing something a bit special, a bit magical.
Neil Randall, NGC Magazine #78
Remake or remaster?
This, along with the second game, definitely needs a well-made remaster.
Official Ways to get the game
The old PC version is available on GOG and the Ubisoft store, and there are fan patches for it. The HD version is available on Xbox and runs on Series consoles, but that version had a load of issues and bugs.

Europe

Japan

North America
GameCube Games by Date
2002: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2003: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2004: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2005: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2006: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec





































Today, I learned this game supported the GBA-GC Link Cable!
That’s wild. I wonder why third party games never seem to use that icon that shows the game supports that accessory?
Actually, this is really common amongst Ubisoft games on the platform. They really liked the GBA connectivity feature of the Gamecube and used it quite a bit in many of their titles (including Splinter Cell, which used the GBA as a radar; genuinely very useful!).
It’s really surprising how few post-release ports that Rayman 3 got. Considering how much they absolutely milked Rayman 1 & 2 to absolute death, 3 has been oddly forgotten by comparison.
Would be nice to get a decent modern version. Or failing a remaster, getting the GBA version of 1, the N64 version of 2 and the GCN version of 3 on their respective Nintendo Classics services would be great.
It’s funny. During this generation, the stigma/backlash against platformers was so strong, the “common knowledge” at the time was that every 3D platformer was mediocre. The reviews and reception for the then-current entries of Spyro and Crash supported this preconception, so I ended up being swayed against even paying attention at many probably good ones, like Rayman 2 & 3, or the original Jak&Daxter. I even distinctly remember thinking that an Xbox game called Blinx and the Time Machine looked really cool, but I somehow convinced myself that “it probably plays badly”, with no shred of evidence to that fact. To this day, I don’t know how that game is like.
Thanks to word of mouth (for example, from @Fused King), I broke out from that funk a bit, but never completely, I think. I’ve had Rayman 2&3 on GOG for a very long time, but I haven’t given them a whirl yet.