It was an era of adventure. It was the age of Air Pirates.
- JP release: 26th December 2002
- NA release: 27th January 2003
- EU release: 23rd May 2003
- Developer: Overworks
- Publisher: Sega
- NGC Magazine: 90%
- Mods Used: Widescreen Code


Originally a Sega Dreamcast game, Skies of Arcadia on GameCube is a remastered version with some tweaks and changes, improved changes and some extra quests. Unfortunately, not everything is better, most noticeably the music. A different sound engine is used, but the music isn’t properly translated, so it sounds off. Even before I knew this fact, there was something that felt wrong with the music, which is a shame as it’s really good music.

Skies of Arcadia has a wonderfully unique setting: age of pirate style but with flying ships and floating islands. You’ll get to fly around at will, however there are plenty of obstacles that you can’t get past until you get better and upgraded ships. Sailing feels great and it’s lovely to just fly around (when you aren’t being interrupted). It’s a wonderful mix of fantasy, sci-fi and regions loosely based on real-world civilisations, making it a lovely world just to spend time in.

The characters are also quite charming. The main character – Vyse – I wasn’t keen on to begin with, while his friend, Aika, is immensely charming and determined, especially when you pick some of the dumber dialogue choices you can make (which don’t affect your story, but does affect your in-game status). Other characters you meet are also wonderful, including the many NPCs that often have different dialogue throughout the game, plus when you finally get your own, permanent ship, can even join you. The game is worth it for the enjoyment of the world, characters and story alone.

The combat itself is a turn-based RPG, which is something that’s not really my style. This system does some things I do like: progressing through menus is incredibly quick and some battles can be over in seconds. The special moves are a great mechanic, especially as you get to a point where you can pull some off at the start of a battle. Characters also move about and actually hit each other, which makes the battles more visually interesting.

That said, there are also things that aren’t so good. Magic uses up your special move power so it is best left alone, especially as you can get items to cast them without using anything up, and bosses have instant-kill moves that require you to use Aika’s “prevent all magic” ability every turn. A few tactics pretty much become requirements, meaning you can’t explore the system too much. Another huge problem is the random encounter rate, especially when exploring. Considering how quickly you can be plonked into another battle, I’d hate to play the Dreamcast version.

Another type of combat is ship battles, which use a different system. Here, you select four actions in a row, with a few clues about what the enemy will do. These are a great spectacle, but I found it difficult to actually plan anything, especially as the position of your ship can affect what you can do, with you having no control over it. Some battles do have a bit more strategy, done via dialogue, as sometimes you can’t just blast an enemy to pieces.

Dungeons are also a very interesting aspect of Skies of Arcadia. They don’t feel like traditional JRPG dungeons, but something a bit closer to The Legend of Zelda. Each dungeon has unique themes and mechanics, with puzzles to solve. They also feel like 3D environments that you properly explore, sometimes affecting other parts of the dungeon. There’s even one where you have to swap between characters in different parts to affect the dungeon for each other, during a particularly memorable part of the story where the main characters get separated.

There are also more “set pieces” and big events than I expected from this kind of game, and parts of the world can change completely due to what is happening in the story. It gives the game a cinematic quality and makes the world feel very much alive, which adds more to the stakes of the threats you encounter. It’s a testament to the game that I dislike turn-based games so much but still wanted to see the next part of the game.

Skies of Arcadia is an immensely memorable game that is wonderful to experience. While some things aren’t to my tastes, it’s a wonderful universe with tons of great stuff to uncover, and a great cast of characters to meet. If I had to sum up Skies of Arcadia in one word, it would be “magical”.

Fave
Ever listened to a piece of music, watched a film or read a book that makes you smile uncontrollable? Not because it was humorous, but because it raised the hairs on the back of your next and flooded your brain with endorphins. It’s a pleasing feeling that’s as elusive as it is infrequent. Still, you know when it happens because the corners of your mouth raise involuntarily. Skies of Arcadia contains enough of these diamond moments to justify its purchase alone. But it’s not the only reason to indulge – far from it.
Neil Randall, NGC Magazine #81
Remake or remaster?
A remastered version with enhanced graphics and fixed music would be great. Some kind of “rebalanced” version would be great, perhaps with massively reduced random encounters but more “set” enemies. Personally, for selfish reasons, I’d love to see the game remade as more of an action/adventure game.
Official Ways to get the game
There’s no official way to buy Skies of Arcadia.

Europe

Japan

North America
GameCube Games by Date
2002: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2003: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2004: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2005: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2006: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec

































































This is the best RPG of the entire console generation, on any of the three major consoles (Though I’d probably contend that Golden Sun/TLA beats it, but I’m not counting handhelds here).
It’s just the perfect blend of RPG combat and 3D exploration, and it just gets everything right. The level design is multi-tiered, interesting and actually takes advantage of 3D space to make for some nice “Zelda Lite” dungeons. The towns and islands are given handcrafted level design that is actually worth exploring, and there are plenty of minigames and sidequests to break up the main storyline. It’s not just your basic walk-down-corridor-and-fight-endless-monsters typical RPG fare; it clearly takes a lot of cues from Ocarina of Time and specifically, Panzer Dragoon Saga.
Oh? Speaking of Panzer Dragoon Saga? Those ship battles? You know, one of the best parts of SOA? Yeah, they’re directly descended from Panzer Dragoon Saga’s battle system. If you’ve ever been lucky enough to play PDS? Team Andromeda’s influence is clear as day here.
That’s not to take anything away from SOA though, it’s a triumph of production and design in every respect. It’s just nice to see how the lineage can be traced down SEGA (though really, SOA is more a product of the original Phantasy Star 1, 2 and 4 teams). Oh, and I havent even talked about the lovable characters, memorable setpieces, excellent music etc.
But really, I don’t need to rave on anymore. Skies of Arcadia is the best RPG of the entire 6th generation of consoles, and having played both versions? The Gamecube version is unquestionably the superior one. The additional content is so well done and so well integrated that I still think to this day that it was part of the original game before being cut (The Wanted List and the Piastol storyline in particular really stand out as critical additions). The only downside is that the music (which is all streaming audio) was downsampled in order to squash the original two disc GD ROM Dreamcast game (2GB total) into a single Gamecube disc (1.5GB). While unfortunate, it is only a minor issue in the grand scheme of things; and I would never recommend the Dreamcast version over the Gamecube one.
It’s absolutely criminal that SEGA have never re-released it in any form since the GCN Legends release; but I guess the same could be said about most of SEGA’s post-Mega Drive era releases. Still, we have the GCN Nintendo Classics service now, so it’s not impossible that we could see it finally get a re-release on Switch 2. After all…