Join Natalie, Dylan and Alex for the ultimate Charlie’s Angels experience.
- NA release: 8th July 2003
- EU release: 25th July 2003
- JP release: N/A
- Developer: Neko Entertainment
- Publisher: UbiSoft
- NGC Magazine Score: N/A
- Mods Used: Widescreen Hack


The 2000s Charlie’s Angels films were definitely ones that I remember being advertising a lot, which starred Cameron Diaz, Drew Barrymore and Lucy Liu as private investigators working for the never-seen Charlie. This was released after the second film and features a unique story, which is wonderfully ridiculous: Monument Pirates have been stealing world monuments, with the latest theft bring the Statue of Liberty. Throughout the story, you’ll be told that it was shipped to LA, transported to the Grand Canyon and sent to a secret underground museum there. As for how they performed that feat, you’ll never find out.

The plot is there to loosely tie together levels of a dull beat-’em-up. It has many of the tropes: enemies have repeated names, your lives just drop down by one when you die but you just carry on fighting, and you can’t move on until you’ve cleared enemies. Oddly, the game holds some mechanics back for a few levels but never introduces them. Combos cant be done in the first level (which one of the many sections where the girls are in revealing clothing for “infiltration” but just start fighting everyone straight away), and eventually you’ll unlock “Angel Time” which slows down enemies and imperceptible amount).

Cameron Diaz, Drew Barrymore and Lucy Liu do have slightly different combos, with Lucy Liu being the only one that doesn’t have one that just involves mashing one button. For the other two, you can just mash a single button and win every fight, often with an excellent or perfect rating. The only danger is really grenades, which fly at high speed right into your character’s face an explode, with no defence.

Charlie’s Angels is one of the worst rated GameCube games and it’s really not as atrocious as I was expecting. It’s certainly bad, but it’s just a basic beat-’em-up. And it’s always fun playing as Cameron Diaz in this, she has great cat meows when she attacks (one of them is a butt bash) and she honks like a goose when she gets hit. Glorious.

Poor
Perhaps the sole saving grace of Charlie’s Angels is that it’s mercifully short–the whole game can be finished in about three hours (perhaps four, if you set the game to hard). In the end, Charlie’s Angels is the personification of the “game as a marketing tool” mentality, as this game serves no meaningful purpose, except to rob you of your time and money. Do yourself a favor and just stay away.
Alex Navarro, GameStop
Remake or remaster?
Not for this.
Official Ways to get the game
There is no official way to get Charlie’s Angels.

Europe

Japan

North America
GameCube Games by Date
2002: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2003: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2004: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2005: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2006: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec



I distinctively remember a Portuguese Playstation magazine (can’t remember if it was the Official magazine or not) giving this game a 16%, gaining the record of lowest score ever from the publication.
I remember that vividly, because they compared it to Streets of Rage at some point (just as an example of a good Beat’em-up). It wasn’t common at all for gaming articles of the time to praise retro games, so to hear them say “This game pales in comparison to the Mega Drive classic” felt like an unusual burn, like this PS2 game can’t even accomplish to be better than a 16-bit game. Gaming discourse was very different back then.
Amusing to now find that Charlie’s Angels wasn’t even that horrible, just repetitive and mediocre.