Mario’s vacation takes a sludgy turn when a villain spoils Isle Delfino.
- JP release: 18th July 2002
- NA release: 26th August 2002
- EU release: 4th October 2002
- Developer: Nintendo
- Publisher: Nintendo
- NGC Magazine Score: 96%
- Mods Used: Widescreen Code, Texture Mod


When I was younger, Super Mario Sunshine was a game that just didn’t gel with me. I fully completed Super Mario 64 multiple times, yet I never got enough shines to reach Bowser in Sunshine. I was looking forward to giving the game a second chance in this playthrough, but sadly it didn’t take long for the same feelings to sink in. The story of Mario having to clean up after “Shadow Mario” spreads graffiti seems appropriate to me because the game feels like a chore to me. I think it’s down to two main things: the controls and the levels.

Super Mario Sunshine focuses a lot on Mario’s new water gun backpack, FLUDD. As a result, Mario’s core movement has been reduced, something that I think was Sunshine’s biggest mistake. Super Mario 64 is still a complete joy to just jump around an area, as you could easily string together multiple kinds of moves to get around quickly, with the long jump being a huge focus. Here, it has been replaced by a very slow hover.

I can kind of understand why they did this, as the FLUDD adds a lot more to do in the game, but I still think Mario’s full moveset could have still worked. The FLUDD itself works very well, with the main water gun letting you clean goop while running by holding the shoulder button partway, or standing still and aiming by fully holding it down. The hover mode does let you get a decent distance, I just wish it was a bit speedier.

You also unlock a couple of new nozzles, such as one that sends you hurtling forward at high speed and another that sends Mario up much higher. Unfortunately, you can’t swap between them at will, so you have to find boxes in the levels to swap between them. They really should have been mapped to the D-pad, with ways to combine movement – the FLUDD would have worked really well if you could boost upwards and then hover for some vertical distance. Instead, moving around the levels just feels constrained. The camera also didn’t help, as I struggled to get it to look where I wanted it to – when you’re not aiming the FLUDD, the camera has a strange aversion to letting you see upwards.

Another thing I love about 3D platformers are varied levels, and the visual style is vital to that. Sunshine leans into the holiday resort theme a bit too much, with every level being a sunny seaside level. The levels are mechanically different, with the climbing-focused dock level, or the theme parks with lots of rides to interact with, but I just didn’t find them interesting to explore. There also aren’t that many levels – having a lot of seaside levels would work well if there were other varied ones in between.

So, to me, Super Mario Sunshine is a 3D platformer that isn’t fun to jump around in, and levels that aren’t compelling to explore. Which are very key elements to a 3D platformer. It’s a shame, as Sunshine is extremely well made, and I don’t fault anyone that thinks it’s a brilliant game. Having Yoshi in 3D is great, the water looks amazing and the stuff to do in Delfino Plaza makes it a wonderful hub world. I just don’t like actually playing the game.

Fine
The key word here is magical, we think – and that’s a strange thing to say, as it can’t be qualified, or codified, or given a score. Super Mario Sunshine is a genuine, utter delight to play, and with the scope for exploration, discover, the sheer, giddying freedom to do what the hell you wany, and the surprising around every corner…it’s breathtaking.
Jes Bickham, NGC Magazine #73
Remake or remaster?
Nintendo temporarily released a widescreen version of Super Mario Sunshine on Switch, but really something with gameplay changes (even optional) would be great. The Super Mario Eclipse mod helps out a lot in this regard, restoring some of Mario’s moves and adding some features to FLUDD. It felt much nicer to play, even if I still didn’t like the core levels (the mod added lots of interesting new levels, but that’s for me to try outside of this GameCube playthrough).
Official Ways to get the game
There is no official way to get Super Mario Sunshine.

Europe

Japan

North America
GameCube Games by Date
2002: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2003: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2004: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2005: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
2006: Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec




























Fun fact: this game is how I am able to remember (roughly) how long I’ve been working here as I started a few weeks before it’s launch.
I do like the vibes of this game and it’s always held a soft spot for me.
Fun Fact: You only need 50 Shines to reach Bowser.
Why is this fun? Because it means you don’t have to even play half of the game before you can be done with it, and play a better 3D Mario game (Which is to say, any other 3D Mario game).
The problem is that those 50 Shines are very specific ones, which means the other 70 don’t help you towards the credits one bit!
Basically, the first Shine you get, and then the first 7 episodes of the main 7 levels. That’s it.
If you can find a way to get later shines on some levels (speed running tactics/glitches), you can finish the game with fewer than 50. It’s just the 7th mission that matters. There’s a clip you can perform in one level which nets you shine 8, which then lets you play mission 7.
I mean… I can’t talk about Super Mario Sunshine without mentioning Mathew Matosis’ fantastic video review; as his thoughts echo mine pretty much word for word…
He put it best when he called Super Mario Sunshine “The best unfinished game ever made”. Absolutely spot on.
The only thing I can really add is a bit of historical context about how this was absolutely the wrong game, released at the wrong time… When their competition were firing on all cylinders with violent and edgy shooter games, here comes along Nintendo with a game that tasks you to clean up Justin’s House Party gloop; with an advert aimed squarely at 5 year olds…
No bloody wonder Nintendo got tarred with the “Kiddy” label!
The deathknell of any entertainment company.